Package | Description |
---|---|
org.eclipse.gef4.mvc.fx.policies |
This package contains all
IPolicy
implementations contributed by MVC.FX. |
org.eclipse.gef4.mvc.fx.tools |
This package contains JavaFX-specific
ITool implementations for different
interactions (e.g. mouse drag). |
Modifier and Type | Class and Description |
---|---|
class |
FXBendOnSegmentHandleDragPolicy
The
FXBendOnSegmentHandleDragPolicy is an
AbstractFXOnDragPolicy that can be installed on the handle parts of
an FXConnection , so that the user is able to manipulate that
connection by dragging its handles. |
class |
FXMarqueeOnDragPolicy
The
FXMarqueeOnDragPolicy is an AbstractFXOnDragPolicy that
performs marquee selection when the mouse is dragged. |
class |
FXRelocateOnDragPolicy
The
FXRelocateOnDragPolicy is an AbstractFXOnDragPolicy that
relocates its host when it is dragged with the mouse. |
class |
FXResizeRelocateOnHandleDragPolicy
The
FXResizeRelocateOnHandleDragPolicy is an
AbstractFXOnDragPolicy that handles the resize and relocation of its
(selected) first anchorage when an AbstractFXSegmentHandlePart of the
box selection of the first anchorage is dragged with the mouse. |
class |
FXRotateSelectedOnHandleDragPolicy
The
FXRotateSelectedOnHandleDragPolicy is an
AbstractFXOnDragPolicy that rotates the whole selection when a selection handle is dragged. |
class |
FXScaleRelocateOnHandleDragPolicy
The
FXScaleRelocateOnHandleDragPolicy is an
AbstractFXOnDragPolicy that relocates and scales the whole
selection when its host (a box selection handle,
AbstractFXSegmentHandlePart ) is dragged. |
Modifier and Type | Field and Description |
---|---|
static java.lang.Class<AbstractFXOnDragPolicy> |
FXClickDragTool.DRAG_TOOL_POLICY_KEY
The typeKey used to retrieve those policies that are able to handle the
drag part of the click/drag interaction gesture.
|
Modifier and Type | Method and Description |
---|---|
protected java.util.Set<? extends AbstractFXOnDragPolicy> |
FXClickDragTool.getDragPolicies(IVisualPart<javafx.scene.Node,? extends javafx.scene.Node> targetPart)
|
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