Using breakpoints in the EGL debugger

This topic shows you how to use breakpoints in debugging your programs. You can manage breakpoints inside or outside of an EGL debugging session.

Before you can perform this task you must have the following prerequisites:
Breakpoints are used to pause the execution of a program in the debugger. You can manage breakpoints inside or outside of an EGL debugging session. Keep the following in mind when working with breakpoints:
  • A blue marker in the left margin of the Source view indicates that a breakpoint is set and enabled.
  • A white marker in the left margin of the Source view indicates that a breakpoint is set but disabled.
  • The absence of a marker in the left margin indicates that a breakpoint is not set.
To use breakpoints in the EGL debugger, you can do the following tasks: