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See:
Description
Interface Summary | |
I3DRenderEvent | An interface that all 3D rendering events must extend. |
Class Summary | |
ArcRenderEvent | ArcRenderEvent |
AreaRenderEvent | |
BlockGenerationEvent | BlockGenerationEvent |
ClipRenderEvent | This class encapsulates clipping information required for clip implementation in a device. |
EventObjectCache | An internal cache that provides reusable primitive (and block) rendering event objects A local cache is created per generation sequence so issues with multithreaded access shouldn't arise. |
Image3DRenderEvent | Image3DRenderEvent |
ImageRenderEvent | ImageRenderEvent |
InteractionEvent | InteractionEvent |
Line3DRenderEvent | Line3DRenderEvent |
LineRenderEvent | LineRenderEvent |
Oval3DRenderEvent | Oval3DRenderEvent |
OvalRenderEvent | OvalRenderEvent |
Polygon3DRenderEvent | Polygon3DRenderEvent |
PolygonRenderEvent | PolygonRenderEvent |
PrimitiveRenderEvent | PrimitiveRenderEvent |
RectangleRenderEvent | RectangleRenderEvent |
StructureChangeEvent | StructureChangeEvent |
StructureSource | This class defines a structure source object for chart rendering event. |
StructureType | This class defines the type for a StructureSource object and provides predefined constants. |
Text3DRenderEvent | Text3DRenderEvent |
TextRenderEvent | TextRenderEvent |
TransformationEvent | TransformationEvent |
WrappedInstruction | WrappedInstruction |
WrappedStructureSource | WrappedStructureSource |
Contains classes that define a rendering notification that is interpreted by a device renderer. Also contains a convenient cache for reusing primitive event rendering notifications that are rendered immediately (as opposed to rendering into a deferred cache and the rendering order sorted based on a Z-order). Each event encapsulates source information and several arguments needed for correctly rendering a given primitive.
The class PrimitiveRenderingEvent
represents the base class from which all
events are subclassed.
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