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See:
Description
| Interface Summary | |
| I3DRenderEvent | An interface that all 3D rendering events must extend. |
| Class Summary | |
| Arc3DRenderEvent | Arc3DRenderEvent |
| ArcRenderEvent | ArcRenderEvent |
| Area3DRenderEvent | Area3DRenderEvent |
| AreaRenderEvent | AreaRenderEvent |
| BlockGenerationEvent | BlockGenerationEvent |
| ChartEvent | Base Abstract class for various Chart Events: Primitive render events, interaction events, structure change events |
| ClipRenderEvent | This class encapsulates clipping information required for clip implementation in a device. |
| EventObjectCache | An internal cache that provides reusable primitive (and block) rendering event objects A local cache is created per generation sequence so issues with multithreaded access shouldn't arise. |
| Image3DRenderEvent | Image3DRenderEvent |
| ImageRenderEvent | ImageRenderEvent |
| InteractionEvent | InteractionEvent |
| Line3DRenderEvent | Line3DRenderEvent |
| LineRenderEvent | LineRenderEvent |
| Oval3DRenderEvent | Oval3DRenderEvent |
| OvalRenderEvent | OvalRenderEvent |
| Polygon3DRenderEvent | Polygon3DRenderEvent |
| PolygonRenderEvent | PolygonRenderEvent |
| PrimitiveRenderEvent | PrimitiveRenderEvent |
| RectangleRenderEvent | RectangleRenderEvent |
| StructureChangeEvent | StructureChangeEvent |
| StructureSource | This class defines a structure source object for chart rendering event. |
| StructureType | This class defines the type for a StructureSource object and provides predefined constants. |
| Text3DRenderEvent | Text3DRenderEvent |
| TextRenderEvent | TextRenderEvent |
| TransformationEvent | TransformationEvent |
| WrappedInstruction | WrappedInstruction |
| WrappedStructureSource | WrappedStructureSource |
Contains classes that define a rendering notification that is interpreted by a device renderer. Also contains a convenient cache for reusing primitive event rendering notifications that are rendered immediately (as opposed to rendering into a deferred cache and the rendering order sorted based on a Z-order). Each event encapsulates source information and several arguments needed for correctly rendering a given primitive.
The class PrimitiveRenderingEvent represents the base class from which all
events are subclassed.
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