eTrice is all about the reduction of complexity:
structural complexity
by explicit modeling of hierarchical Actor containment, layering and inheritance
behavioral complexity
by hierachical statemachines with inheritance
teamwork complexity
because loosely coupled Actors provide a natural way to structure team work
since textual model notation allows simple branching and merging
complexity of concurrent & distributed systems
because loosely coupled Actors are deployable to threads, processes, nodes
complexity of variant handling and reuse (e.g. for product lines)
by composition of existing Actors to new structures
since Protocols and Ports make Actors replaceable
by inheritance for structure, behavior and Protocols
by making use of model level libraries
complexity of debugging
model level debugging: state machine animation, data inspection and manipulation, message injection, generated message sequence charts
model checking easier for model than for code (detect errors before they occur)