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Contents
1
eTrice Overview
1.1
What is eTrice?
1.2
Reduction of Complexity
2
Introduction to the ROOM Language
2.1
Scope of ROOM
2.1.1
Where does it come from?
2.1.2
Which kind of SW-Systems will be addressed?
2.1.3
What is the relation between OOP and ROOM?
2.1.4
What are the benefits of ROOM?
2.1.5
Which consequences must be taken into account?
2.2
Basic Concepts
2.2.1
Actor, Port, Protocol
2.2.2
Hierarchy in Structure and Behavior
2.2.3
Layering
2.2.4
Run to Completion
2.3
Execution Models
2.3.1
Communication Methods
2.3.2
Execution Methods
2.3.3
Execution Models
3
Working with the eTrice Tutorials
4
Setting up the Workspace for Java Projects
5
Tutorial HelloWorld for Java
5.1
Scope
5.2
Create a new model from scratch
5.3
Create a state machine
5.4
Build and run the model
5.5
Open the Message Sequence Chart
5.6
Summary
6
Tutorial Blinky (Java)
6.1
Scope
6.2
Create a new model from scratch
6.3
Add two additional actor classes
6.4
Create a new protocol
6.5
Import the Timing Service
6.6
Finish the model structure
6.7
Implement the Behavior
6.8
Summary
7
Tutorial Sending Data (Java)
7.1
Scope
7.2
Create a new model from scratch
7.3
Add a data class
7.4
Create a new protocol
7.5
Create MrPing and MrPong Actors
7.6
Define Actor Structure and Behavior
7.6.1
Define MrPongs behavior
7.6.2
Define MrPing behavior
7.7
Define the top level
7.8
Generate and run the model
7.9
Summary
8
Tutorial Pedestrian Lights (Java)
8.1
Scope
8.2
Setup the model
8.3
Why does it work and why is it safe?
9
Setting up the Workspace for C Projects
9.1
Testing the environment
9.2
Building the C runtime system
10
Tutorial HelloWorld for C
10.1
Scope
10.2
Create a new model from scratch
10.3
Create the HelloWorld model
10.4
Create a launch configuration to start the C code generator
10.5
Generate the code
10.6
Setup the include path
10.7
Build and run the model
10.8
Summary
11
Tutorial Remove C-Comment ( C )
11.1
Scope
11.2
Create a new model from scratch
11.3
Create your own data type
11.4
Create the model
11.5
Generate, build and run the model
11.6
Summary
12
ROOM Concepts
12.1
Actors
12.1.1
Description
12.1.2
Motivation
12.1.3
Notation
12.1.4
Details
12.2
Protocols
12.2.1
Description
12.2.2
Motivation
12.2.3
Notation
12.3
Ports
12.3.1
Description
12.3.2
Motivation
12.3.3
Notation
12.4
DataClass
12.4.1
Description
12.4.2
Notation
12.5
Layering
12.5.1
Description
12.5.2
Notation
12.6
Finite State Machines
12.6.1
Description
12.6.2
Motivation
12.6.3
Notation
12.6.4
Examples
13
Automatic Diagram Layout with KIELER
13.1
Overview
13.2
Performing Automatic Layout
13.3
Layout Options
13.4
Configuring Layout Options
13.4.1
The Layout View
13.4.2
Preference Page
13.5
Special Layout Options
13.5.1
Layout Algorithm
13.5.2
Diagram Type
13.6
Further References
14
eTrice Features
14.1
Codegenerators
14.1.1
Java Generator
14.1.2
C++ Generator
14.1.3
C Generator
15
Codegenerators
16
Runtimes
17
eTrice Models and Their Relations
17.1
The ROOM Model
17.2
The Config Model
17.3
The Physical Model
17.4
The Mapping Model
18
eTrice Developer’s Reference
18.1
Architecture
18.1.1
Editor and Generator Components
18.1.2
Runtimes
18.1.3
Unit Tests
18.2
Component Overview
18.2.1
Room Language Overview
18.2.2
Config Language Overview
18.2.3
Aggregation Layer Overview
18.2.4
Generator Overview
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