Package spacewar

Class Summary
Bullet
Display The display aspects capture the look and feel of the in modular pluggable units.
Display1 This is the standard display aspect.
Display1.BulletDA
Display1.EnergyPacketDA
Display1.ShipDA
Display1.SpaceObjectDA
Display2 This is the cheap Display aspect.
Display2.BulletDA
Display2.EnergyPacketDA
Display2.ShipDA
Display2.SpaceObjectDA
EnergyPacket
EnergyPacketProducer
EnsureShipIsAlive
Game The Game class is the root of the spacewar game.
GameCoordinator This aspect ensures synchronized access to methods of the Game in the presence of several threads.
KeyMapping
Pilot Pilot is the abstract superclass of Player and Robot.
Player
Registry The Registry keeps track of all the space objects that are floating around.
RegistryCoordinator This aspect ensures synchronized access to methods of the Registry in the presence of several threads.
Robot Robot is an automatic pilot that now has quite a bit of intelligence.
Ship
SpaceObject SpaceObjects are objects that float around in space.
SWFrame
Timer