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Class Summary | |
Bullet | |
Display | The display aspects capture the look and feel of the in modular pluggable units. |
Display1 | This is the standard display aspect. |
Display1.BulletDA | |
Display1.EnergyPacketDA | |
Display1.ShipDA | |
Display1.SpaceObjectDA | |
Display2 | This is the cheap Display aspect. |
Display2.BulletDA | |
Display2.EnergyPacketDA | |
Display2.ShipDA | |
Display2.SpaceObjectDA | |
EnergyPacket | |
EnergyPacketProducer | |
EnsureShipIsAlive | |
Game | The Game class is the root of the spacewar game. |
GameCoordinator | This aspect ensures synchronized access to methods of the Game in the presence of several threads. |
KeyMapping | |
Pilot | Pilot is the abstract superclass of Player and Robot. |
Player | |
Registry | The Registry keeps track of all the space objects that are floating around. |
RegistryCoordinator | This aspect ensures synchronized access to methods of the Registry in the presence of several threads. |
Robot | Robot is an automatic pilot that now has quite a bit of intelligence. |
Ship | |
SpaceObject | SpaceObjects are objects that float around in space. |
SWFrame | |
Timer |
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